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This is a animation based off the computeSpectrum in flash cs3 Actionscript 3.0. Alien dances to whaever mp3 you plug into it. This is one of my experiments based off sound waves.
Easily Import and Edit SWF File by Flash Animation Software Find a good SWF Editor to edit SWF file is an advanced SWF editor and a Flash maker as well, which makes it very easy to edit SWF file and brings a lot fun for you to create a brand-new Flash artwork. This useful Flash editor comes with the wild support to various Flash versions and the great capability to edit SWF file and make Flash games, Flash movies, interactive animations, slide shows, etc. Main Features:. Wild Support to Flash Versions Support to import and edit SWF file made by Flash V6, V7, V8, V9 (CS3), V10 (CS4) and Flash CS5. Complete Support to Flash Elements Support to edit SWF file elements such as Text, Shape, Movie Clip, URL, Action Script, etc.
Intelligent Action Script Editor It supports Syntax Highlighting, Auto Completion and Dynamic Prompt and it is able to design interactive game with Action Script 2.0/3.0 Class and Object Oriented programming. Abundant Flash Templates and Animated Effects Over 60 animated effects and 7 flash filters plus rich Flash templates are available for creating Flash album, banner, navigation button and slide show. Great Flash Creation and Editing Capabilities Provide Flash creation function like timeline, shape design, Motion/Shape/Image Tween, Object Snapping, Pixel Snapping and Snap Alignment, etc. And the full set of vector drawing tools, such as Rectangle, Pen, Brush, Eraser, Paint Bucket, etc. Rich Input and Output Formats Support to import various media formats like AI, MP3, MPEG, AVI, MOV, AVI, MPEG, WMV/ASF, MOV/QT, RM/RMVB, DivX/XviD, etc and export formats such as SWF(including 10.0), EXE, GIF, AVI and Flash Lite (2.0, 2.1, 3.0).
Perfect Compatibility with OSs It works well with Windows 7, Windows Vista, Windows XP, Windows Me/2000, Windows NT4.0 and Windows Server 2003/2008. Perfect Flash Edit and Design Solution As one of the best Flash animation software to create and edit SWF file, Sothink SWF Quicker offers the perfect solutions to:.
Business Demonstration This SWF editor provides various templates with different themes and styles to easily create Flash Album, Flash Banner, Flash Navigation Buttons and Flash Slideshow. Build Game Site, Make a Game and for Entertainment This SWF editor provides the perfect way for game fans to build their own game site or to make the new game; it is also a very useful utility for artists, mass Flash fans and all-level customers to make Flash album, Flash calculator and anything that can bring fun and joy. Create Special Visual Effect This SWF editor can achieve a lot of impressive visual effect regarding picture and text using motion tween designing and Action Script editing. This intelligent motion analysis and full action support technology will definitely please your eyes and surprise the audience. How to edit SWF file with Sothink SWF Quicker? Sothink SWF Quicker is the quickest and most powerful solution allows you to edit SWF file!
Please follow below steps. Launch your Sothink SWF Quicker;.
2. Go to 'File' - 'Open' in the menu bar, and import the very SWF file in your local machine;. 3. After the SWF file is imported, you will see all the SWF elements are extracted and displayed on the stage, timeline and library;. 4. Find the Flash elements that you want to edit, and replace, add, or modify the elements as you like. Export the new SWF file.
It's so easy to edit SWF file with this professional Flash editor, isn't it? Please give a try. (30-day free trial). Sothink SWF Quicker is not only a SWF Maker that supports creating professional Flash animations from scratch, but also a SWF Editor which enables you to import and edit SWF file directly. 60+ animated effects, 7 popular Flash filters and advanced Flash editing tools will help you create professional Flash animations with ease. Diverse output formats will enable you to apply your Flash works everywhere conveniently. This Flash Maker supports Flash 6/ 7/ 8/ 9/ 10, Flash CS5; Flash Lite 2.0/2.1/3.0 and Actionscript 2.0/ 3.0.
For other uses, see. Small Web Format (SWF).swf application/vnd.adobe.flash-movie CWS, FWS or ZWS Developed by, later taken over by and Type of format animation Shockwave Flash, later called Macromedia Shockwave Flash then Adobe Flash. SWF ( ) is an used for,. Originating with, then transferred to, and then coming under the control of, SWF files can contain or of varying degrees of interactivity and function. They may also occur in programs, commonly, using.
Programmers can generate SWF files from within several Adobe products, including, (an ), (the replacement for Adobe Flash as of Feb. 2016), and, as well as through MXMLC, a command-line application compiler which forms part of the freely-available. Although Adobe can generate SWF format files through its 'export' function, it cannot open or edit them. Other than using Adobe products, one can build SWFs with, the open-source and the suite. Various other third-party programs can also produce files in this format, such as,. The term 'SWF' has originated as an abbreviation for ShockWave Flash.
This usage was changed to the Small Web Format to eliminate confusion with a different technology, from which SWF derived. There is no official resolution to the acronym 'SWF' by Adobe. Contents. History The small company originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea involved a format which player software could run on any system and which would work with slower network connections. FutureWave released in May 1996.
In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became 1.0. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known brand; produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand. As Flash became more popular than Shockwave itself, this branding decision became more of a liability, so the format started to be referred to as simply SWF. Adobe acquired Macromedia in 2005. On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the. However, a member of the development team, has pointed to some parts of the Flash format which remain closed.
On July 1, 2008, Adobe released code to Google and Yahoo, which allowed their search engines to crawl and index SWF files. Description The main graphical primitive in SWF is the path, which is a chain of segments of primitive types, ranging from lines to. Additional primitives like rectangles, ellipses, and even text can be built from these. The graphical elements in SWF are thus fairly similar to. SWF also uses and allows naming and reusing previously defined components. The binary stream format SWF uses is fairly similar to atoms, with a tag, length and payload – an organization that makes it very easy for (older) players to skip contents they don't support.
Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3) and video (since Flash 6). Adobe introduced a new, low-level 3D API in version 11 of the Flash Player. Initially codenamed Molehill, the official name given to this API was ultimately.
It was intended to be an equivalent of or.: 9 In Stage3D are expressed in a low-level language called (AGAL).: 57 Adoption Adobe makes available, such as and, to play SWF files in on many desktop operating systems, including, and on the and ( only). Has started developing a SWF player called under the (GPL). Despite being a declared high-priority GNU project, funding for Gnash was fairly limited. Another player is the -licensed. Is a continuation of Gnash supporting more recent SWF versions.
Adobe has incorporated SWF playback and authoring in other product and technologies of theirs, including in, which renders more complex documents. SWF can also be embedded in files; these are viewable with 9 or later. CS6 can also produce some limited forms of SWF animations directly. Sony consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the and the consoles can run SWF files through their Internet browsers. GFx is a commercial alternative SWF player that features full using the and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a solution and used by many PC and console 3D games for user interfaces, and video playback.
The newer 3D features of SWF have been seen as an alternative to, with a spurt of 3D engines like, Sandy 3D, and Alternativa 3D targeting 3D SWF. Although some of these projects started around 2005, until Flash Player 10 however they had no support of acceleration, and even in that version of the Flash Player, shaders could be used for same materials, but vertex information still had to be processed on the CPU (using etc.) After version 11 of the Flash Player added the new Stage3D low-level API, some but not all of these projects migrated to the new API. One that did migrate was Away3D, version 4. Based on an independent study conducted by Millward Brown and published by Adobe, in 2010, over 99% of desktop web browsers in the 'mature markets' (defined as United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand) had a SWF plugin installed, with around 90% having the latest version of the Flash Player. Published specifications Adobe makes available a partial specification of SWF, most recently updated in January 2013 to reflect changes in SWF version 19.
SWF versions have been decoupled from Flash player versions after Flash 10. Afterwards the version number of the SWF progressed rapidly; SWF version 19 corresponds to the new features added in Flash Player 11.6. Flash Player 14 uses SWF version 25. In 2008, the specifications document was criticized by, the lead developer of the project, as missing 'huge amounts' of information needed to completely implement SWF, omitting specifications for. The specification was released publicly in June 2009.
The Sorenson Spark codec is not Adobe's property. Licensing Until May 1, 2008, implementing software that plays SWF was disallowed by the specification's license. On that date, as part of its Open Screen Project, Adobe dropped all such restrictions on the SWF and formats. Implementing software which creates SWF files has always been permitted, on the condition that the resulting files 'error free in the latest publicly available version of Adobe Flash Player.' Related file formats and extensions Other formats related to SWF authoring in the Adobe tool chain remain without a public specification. One example is FLA, which is the editable version of SWF used by Adobe's Flash, but not by other Adobe tools that can also output SWF, albeit with fewer features.
Extension Explanation.swf.swf files are completed, compiled and published files that cannot be edited with Adobe Flash. However, several non-Adobe '.swf ' exist (like that of Sothink) to convert SWF back to the FLA format, or to the more recent format. Attempting to import.swf files using Flash allows it to retrieve some assets from the.swf, but not all. FXG is a unified xml file format being developed by for, Flash, and other applications.fla.fla files contain source material for the Flash application. Flash authoring software can edit FLA files and compile them into.swf files.
The Flash source file format is currently a binary file format based on the. In Flash Pro CS5, the fla file format is a zip container of an XML-based project structure.xfl.xfl files are XML-based project files that are equivalent to the binary.fla format. Flash authoring software uses XFL as an exchange format in Flash CS4. It imports XFL files that are exported from InDesign and AfterEffects. In Flash Pro CS5, the xfl file is a key file which opens the 'uncompressed FLA' file, which is a hierarchy of folders containing XML and binary files.as files contain ActionScript in simple source files. FLA files can also contain Actionscript code directly, but separate external.as files often emerge for structural reasons, or to expose the code to versioning applications.mxml files are used in conjunction with ActionScript files (and.css files), and offer a markup-language-style syntax (like HTML) for designing the GUI in Flex. Each MXML file creates a new class that extends the class of the root tag, and adds the nested tags as children (if they are descendants of UIComponent) or members of the class.swd.swd files are temporary debugging files used during Flash development.
Once finished developing a Flash project these files are not needed and can be removed.asc.asc files contain Server-Side ActionScript, which is used to develop efficient and flexible client-server Macromedia Flash Communication Server MX applications.abc.abc files contain actionscript bytecode used by the Actionscript Virtual Machine AVM (Flash 8 and prior), and AVM2 (Flash 9 or later).amf files containing Action Message commands for transacting with a.flv files are Flash video files, as created by Adobe Flash,. The audio and video data within FLV files are encoded in the same way as they are within SWF files.f4v.f4v files are similar to iTunes M4V files which are based on and can be played back by Flash Player 9 Update 3 and above. F4V file format is second container format for Flash video and it differs from FLV file format. It is based on the.f4p.f4p files are an Adobe suffix for media encrypted with the Adobe Access scheme which is based on the same protection scheme that their RTMP protocol uses.f4a.f4a files are an Adobe suffix for iTunes M4A files that contain only audio streams.f4b.f4b files are an Adobe suffix for iTunes M4B files.f4m.f4m files are XML manifest files. Containing FLV onMetaData headers for an Adobe version of bit rate control.f4f.f4f files are MP4 atom-ized fragmented files. Containing.swc files are used for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component.jsfl.jsfl files are used to add functionality in the Flash Authoring environment; they contain JavaScript code and access the Flash JavaScript API.swt.swt files are 'templatized' forms of.swf files, used by Macromedia Generator.flp.flp files are XML files used to reference all the document files contained in a Flash Project. Flash Projects allow the user to group multiple, related files together to assist in Flash project organization, compilation and build.spl.spl files are documents.aso.aso files are cache files used during Flash development, containing compiled ActionScript byte code.
An ASO file is recreated when a change in its corresponding class files is detected. Occasionally the Flash IDE does not recognize that a recompile is necessary, and these cache files must be deleted manually. They are located in%USERPROFILE% Local Settings Application Data Macromedia Flash8 en Configuration Classes aso on Win32 / Flash8.sol.sol files are created by to hold (data stored on the system running the Flash player). See also Adobe Flash., the runtime that executes and plays back Flash movies., a lightweight version of Flash Player for devices that lack the resources to run regular Flash movies., the text-rendering engine used in version 8 onwards., a JavaScript library used to embed Flash content into webpages. Other. – some possibly record and play swf files. References.
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(Version 19). – a disassembler of sorts.